CCG Retailer Store : Warlord Saga of the Storm / L5R / MTG

Warlord CCG Crimson Coast 4th Edition Earth Mephit Tournaments Formats
Warlord CCG Other Alternate Formats Explanations (Not 4E Standard one).
* Ancients format :
Illustration : "Earth Mephit" by Jacek Grzeskowiak.
Ancients is a limited Open format (See Bellow for it) so not the Standard 4E one. This means that the majority of cards printed in Warlord CCG are legal in Ancients formats deck. However, in order to create a balanced environment of playing, there is of course a Banned list, and a Restricted list and a Reserved list.
Due to some older wording on a lot of old cards involving the targeting rules, the following rules has been fixed :
An action targets a card when:
- The action declares the card as a target.
- At the time the action is performed, it directly modifies the attributes, location or readiness of a card in play or in the discard pile, or requires it make a check, test, or save.
- So as seen above the following cards are Reserved in Ancients (cannot start in play), regardless of card text : Archer Tower / Ring of Blasting / Ring of Guile / Ring of Mending / Ring of Piercing.
- The following cards are Restricted in Ancients (you may not have more than one copy of each card in your deck), regardless of card text : Archer Tower / Fields of Bone / Helm of Undying / Improved Invisibility / Into the Tunnels / Kapix / Nightmaster Rress / Nodwick / Paradigm Shift / Perfect Self / Phantasm / Supply and Toren Yscar.
- The following cards are Banned in Ancients, meaning they cannot be played orperformed in Ancients games. This includes of course ...all cards specifically related to the Medusan Lords (Items etc...) and Destiny Lords. Exception: The above lines are void in regard to actual living Medusan Lord and Destiny Lord challenges for the runner of said Lords. Challengers of said Lords must adhere to the above line items. Runners of said Lords are not required to do so.
So te banned cards are : A Prophecy Fulfilled / Amber Gargoyle / Apprentice Ramah / Brother Averil / Children of Yscar / Field of Bones / Gravity Flux / Jautya Syne / Lilah / Malrog's Lair / Negotiated Surrender / Olivark the Quiet / Orm AlGhast / Overwhelm / Rouse / Sakarian Manticore / Shadan Adler / Sword of Chaos and the Restless.
* Kerebrus Format (Or Strategic format ?) :
Kerebrus is an alternate format where players use older Warlords that are not legal in the 4E Tournaments instead of a normal Warlord. The players must however, use an older Warlord, the 4E Warlords are not so allowed.
Note that : The Warlord Jautya Syne is often banned for this format due to some rules text implications problems in this format.
* Turncoat Format :
The Turncoat format is also an alternate format where you choose a Warlord to be a different faction than normal. As for example, you could choose Slayer the Unkind to lead a Elf army into battle,
instead of the Deverenian's army.
Of course if you choose your Warlord for a Turncoat deck, you can change every instance of their faction to the new faction. With Slayer the Unkind there's no difficulties but with some other Warlords characters you can change his rules text that specify some rules wording for Deverenian in Elves ones. So as for resume, you affect the rules and you change the rules text to be more effective for the faction army's that you play. Slayer the Unkind becomes so in our case a Warlord Elf Character.
And so it goes also for the abilities that effect characters Sub-race traits.
As for example, if your Warlord was a Elf leading a Dwarf army (Faction modification - Your Warlord Elf becomes a Dwarf one...) his rules text instance becomes perhaps also in certain cases : '' Adjacent Dwarf characters gain the Gargoyle trait '' in place off '' Adjacent Elf characters gain the Undead '' trait etc ...
The Sub-Races by faction are the following ones :
Deverenian = Stormwraith / Dwarf = Gargoyle / Elf = Undead / Free Kingdoms = Lycanthrope / Nothrog = Siege / Mercenary = Monster and the latest one The Chosen = Daemon and Thrall.
Illustrated Example :
You have decided that in your Turncoat deck, your Warlord will be '' Uthanak '' but you wants to pilote a Dwarf army with him, the wordings in red becomes '' Dwarf '' Wordings with the same implications on the game.
Warlord CCG Uthanak
Uthanak (Nothrog Warlord) becomes Dwarf.
The rules wordings becomes : '' Order: Once per turn: Move a DWARF in your army forward or backward one rank.
The example with Uthanak above was simple but let's go now for Cairbre Netheryn. You have decide that Cairbre a Elf Warlord will be a Dwarf one for your Dwarves army. The instance in Red will have some modifications.
Warlord CCG Cairbre Netheryn
Cairbre a Elf Warlord Becomes a Dwarf Warlord. His owns a Subclass : Assassin. This subclass will not change in this case.
As you can see here in the rules text there's a sub-race class notify '' Undead ''.
First ... take care: you must check FIRST if Cairbre owns the latest updated rules. Ou example shows Cairbre from the Dragon's Fury expansions, but there's a most recent reprint (MRP) one ... in the Epic Edition. So for your modifications you must first choose the most recent updated rules erratas for this card. The Epic rules text is : '' Order: Discard a card: Target character within one rank must succeed with a poison save (DC 14 + 1 for each Undead in this rank) or either suffer a wound or become spent (your choice) ''.
In our example, just some updated wordings by chance has been modify but you can be sometimes surprised with a deeper and real rules modifications. So now .... in this rules text the word '' Undead '' is not appropriate because Cairbre is no more a Warlord Elf character but a Warlord Dwarf. The wording '' Undead '' (Sub-race class) becomes '' Gargoyle '' the sub-race class for a Dwarf.
Notes : As you have seen above the Chosen Faction owns two differents Sub-races (Thrall and Daemon). This is easy if you have decide perhaps as for example that your Free Kingdoms Warlord (with Lycanthrope as sub-races (the only one sub-races for e Free Kingdoms)) becomes a Chosen one. All the instance '' Lycanthrope '' becomes '' Daemon '' . This is a fixed rules.
But if you decide in your turncoat deck that a Chosen Warlord becomes a Warlord of an another faction this is an another case. All instances of Thrall and Daemon are changed to that factions Sub-Race. See our example on the right with '' Galam-Reth '' who becomes e Deverenian Warlord. It becomes perhaps crazy but all could be now possible with a certain type of constructed deck.
Galam becomes a Deverenian Warlord.
As for result... The Original rules text was as Galam Reth Faction : Chosen : '' The Chosen Warlord. Galam-Reth and your Daemons gain an ATK bonus equal to the Level of the highest Level Daemon in your discard pile. Order: Once per turn, kill a Thrall: Galam-Reth or target non-stunned Daemon you control performs a melee strike. Order: Once per turn, kill a Thrall: Move target Daemon forward one rank. ''
All the Thralls and Daemons instances becomes Stormwraith (the sub-race class of the Deverenian).
And the new version of Galam Reth for your Turncoat Deck as Deverenian Warlord is now : '' Deverenian Warlord.
Galam-Reth and your STORMWRAITH gain an ATK bonus equal to the Level of the highest Level STORMWRAITH in your discard pile.
Order: Once per turn, kill a STORMWRAITH: Galam-Reth or target non-stunned STORMWRAITH you control performs a melee strike.
Order: Once per turn, kill a STROMWRAITH: Move target STORMWRAITH forward one rank. ''
As you can see this alternate format open the door to many possibilities and expend the game possibilities in itself.
* Open Format :
Open format is a format that's give you the possiblity to play with every Warlord CCG cards. However don't forget to check always the FAQ and Erratas for possible rules modifications.
The Players use generaly the terms '' Open '' or '' Open legal '' for this format.
* Field Promotion Format :
This format allows you choose to choose a non-Warlord character to play
as Warlord. The rules for this format are easy, instead of a usual Warlord choose a level 5 (Generaly it is the Level of Warlord character)or a character that enters play as level 5. This one will be your Warlord.
* Reclassified Format :
Reclassify means that you take a Warlord and you change is class with an another type. As for example '' Queen Yahia '' that is normaly a Wizard class becomes '' Cleric '' . For the multiclass character you must change only one class and not both ones or you can change is classless class for a single class as for example Wizard without gains of any bonus in this case.
* Saga, Campaign and Epic formats :
Before the release of the 4E there was of course three other basic editions along Warlord CCG history. The first one named '' Saga '' was the format of the Warlord of the Storm (Called Saga Format) and the expansions that has follow it until the Campain Edition. The Saga format allows you to play so with the following expansions : Warlord: Saga of the Storm, Assassin's Strike,
Good and Evil, Tooth and Claw, Black Knives, Nest of Vipers, Siege, Call to Arms (Both Boxes : Power and Glory), Betrayal and finally Dominance.
The Campaign format (bugged on the right with a Sword and a Shield) allows you to play only with the cards bugged CE so of course the Campaign Edition and the following expansions one : Southern Kingdoms, Sneak Attack, Counter Attack, Death's Bargain, Hero's Gambit, Dragon's Fury, Champions and
Eye of the Storm. There's also some promos cards that are legal in this format.
The Epic format (bugged on the right on a card with a helm) allows you to play only with the cards bugged EE, so it is for the Epic Edition and the following expansions : Champions (again as CE format), Dragon's Fury (again as CE fromat), Eye of the Storm, Temple of Lore, Plane of Secret and Light and Shadow.
* Draft(s) format :
A draft format could be play with boosters pack / Battle Pack or with the latest Adventure Path from the 4E. In this format the players construct their decks directly from sealed product. The Booster draft format is similar to another CCG games : Each player received a booster pack. When the game start, each player open his own booster, choose and keep one card from it to build his own deck. Then pass the remaining cards to the player on the right. This continues until there's no more cards issued from this booster in circulation around the table. Each player then receives another booster and performs the same routine and begins now to give the remaining cards on the left side. And so on until all quantities boosters for the game have been opened and no more cards in circulation. With selected cards you have taken you begin now to build your 40 cards deck in a certain fixed laps of time. It's always beter strategicaly to choose cards that it seems nobody wants to have a large choice to build your decks and to play '' anti draft '' sometimes to not give to many powerful cards that an another player seems to keep.
There's also the same kind of draft with Battle Pack in a different way due to their special contains. For the Adventure Path Set Draft from 4E, the judge opens a number of AP that's equal to the number of total players. All the Warlords character are removed and all remaining cards are shuffle together in one big deck. After that, the Judge allows to each players a total of nine cards and the same system as the booster draft begins until all cards has been given to all players.
Last but not least... there's a latest draft format : the Booster draft Kit. The only difference with the Adventure Path Set Draft system, is to play this draft with a maximum of six players. So six APS are open and a part of the cards are used for the next tournament. That's a detail of course, but if you open six AP for six players there will be too much cards and the construction of the dek will be to large as cards choice and to hard in a limited given time. The main difference with the AP Set Draft still in the fact nine cards are allowed face down to each players. After all cards has been chosen, each players rakes the nibe face down cards and build his 40 cards deck.
There's a lot of other formats that has appear and disappear or that are always play sometimes like Archery contest format based on shooting contest (a pure Ranged strike type game), Highlander type game (that allows you to not play with playest of three cards but only with single cards), a Two Warlords type game called '' Partners in crime '' (you lead two warlords at the same time) and finaly a economic speedy style format called Poorman format where you play only common or uncommons cards.
For more deeply Rules informations you'll more details about Warlord CCG Booster Draft rules in this "War Journal Issue 5 - from March 2003" extract just :
* The case : Strategic Format :
Warlord CCG Map of the Accordlands Warlord Saga of the Storm
Not really a format, Strategic Warlord type of game is a mix of a boardgame and CCG cards. So this game is play on a map with the cards themselves. Most of the time, Warlord CCG strategic is play on the '' Map of the Accordlands '' from Cris Dornaus (originaly made for the Warlord CCG RPG).
This teams type of game compete themselves to control as many territories as possible. As for resume a big War usually between the five differents faction of the Warlord CCG.
This type of game could takes, of course, differents ways in his game structure and rules. It could be based on a pure diplomatic type of game like Diplomaty as for example or it could be also a pure strategic battle game with some interactions between the Map territories and the cards characters. It's a total open style of game that can be re-build by each one.
For more deeply Rules informations about Strategic game, you'll have more details about this Warlord CCG special rules in the "War Journal Issue 4 - from January 2003" extract.
This file is private. If you have access to my private Dropbox files, you'll find it there.
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* Multiplayer Formats (Doubles / 2-Headed Giant):
The Doubles format is played with teams. Each team has two players who's gonna fight against the other team. Each player build their decks normally as usual with the only following exception; they may not use the same warlord. In this multiplayer format, the four players play at the same time and both opposing Warlords must be defeated to win the game. Of course ... the game must be played alternately by each player from each team and both players of the same team must be clearely separate around the table.
The 2-Headed Giant format is similar to Doubles except that each team acting as a single army. The players plays with their armies joined into one single army, the characters sharing rank structure. With Doubles each player play on his turn, for the 2-Headed Giant format each team takes a turn. So one initiative roll for each team because one army and in the same team players can check the hand of the other one and plays cards from it. Note that if an effect or something allows you to draw a card this one must be taken just in one deck not both decks of the team.
For more informations about the various Multiplayer format as for example :

- Standard Formats :
* Head to Head.
* Assault.
- Multiplayer Variants :
* Doubles.
* Ettin ("Two Headed Giant").
* Emperor.
* Incursion.
* Gladiator ("Free for All").

Check the following deeply Rules informations, you'll more details about Warlord CCG Multiplayer Formats in this "War Journal Issue 5 - from March 2003" extract just
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