The Warlord: Saga of the Storm CCG is one of the best and longest running CCG in activity. The game were designed by Kevin Millard and David Williams. The several first sets was published by AEG in 2001 during a period of six years until January 2008, when they announced they were ceasing its production.
based in Germany has acquired in January 2008, the complete rights. The longer official name is almost always shortened to Warlord and the subtitle Saga of the Storm is often used informally to refer to the original base set of cards of the game.
Phoenix has rework the game environment by producing 4th Edition. If you are a new player to the game, or if you are a old one, this latest Edition is the probably the best door to begin to play. This Edition was released on July 31, 2008. The first expansions released by Phoenix after that was Shattered Empires, released in January 2009 and Crimson Coast released on April 30, 2009.
The License were acquire from Phoenix for three years. After three years, Phoenix has announced end of February 2012, that the licence will not be renewed to produce new cards. So Phoenix is always actually on charge to sell and work for the actual 4E products but the exploitation of the Warlord licence itself still pending for more news.
In Warlord: Saga of the Storm you play the role of a powerful leader in the fantasy world of the Lands of the Accord and beyond. Your people are at war with your enemies, and you must crush your foes on the field of battle. There is no alternative...
Your cards represent the party members (Characters), equipment (Items), and tactics (Actions) you have at your disposal as you pursue battle to victory. Wizard, Fighter, Cleric, or Rogue will lead your army in the a Rank and File style game mechanic like for example melee strikes, ranged strikes, all of them using a dice of 20 faces (d20).
The Warlord CCG game differs from other CCG in that, there is no specific type resource card required to bring your cards into the playing field. To take a good example, with the Magic the Gathering card game you must for example use most of the time some differents type of lands to bring your cards onto the battlefield. Warlord CCG relies on its '' Rank and File '' system, using character level and location to determine whether items of a given level may be equipped, character level and class to determine whether a given action may be performed, and the number of '' ranks '' present in the player's formation to determine whether a given character can be brought on the table.
So war has come, only one thing to do : '' destroy the army front of you. Kill the characters, but the most important is to destroy the enemy Warlords front of you ! As soon as any player does not control a Warlord character, the game is done and your enemy player is defeat. The simplicity of the Warlord CCG game comes from the fact that most everything is tested with a single famous d20 roll. Every check has a target number called TN which defines how easy the task is to succeed. The player must surpass that TN with a the die roll plus any possible modifiers in case off.
Those few lines above gives you a very short explanations and overview about the entire game. Of course like other CCG there's a lot of specific terms used in the game here are so check the Warlord CCG Glossary just bellow.
Warlord CCG Glossary :
* The '' Fixed '' term : This terms will means that it is guaranteed that this specific card will be prensent in a Constructed deck and of course also in an Adventure Path... Those cards are mainly Warlords or powerful items. Their symbol are denoted by a black star in a white circle at the bottom of the card. Those cards are often present only in the theme decks and not in the boosters.
* The '' Warlord '' term : The leader of your army. If you do not control a character with the Warlord trait, you and all of the cards you own and all of your card effects (not wounds) are immediately removed from the game. If a character with the Warlord trait is put into play during the game, then he loses that trait.
* ''Order'' term : An Order is the action of the player for his turn. Orders may be either those allowed by the rulebook (or special Orders printed on a card itself).
* ''Spend'' term: When a card is used up for this turn, it is turned sideways and is considered spent. Thoses cards cannot be spent again and becomes ready at the beginning of the next turn. Some similar terms exist in other CCG games I think about Mtg and his Tap (Spent) Term and Untap term (ready to be play again).
* ''Stun'' term: Sometimes a card is pushed beyond the spent limits, either by you own actions or by an opponent's. Stunned cards cannot perform actions. A card that is stunned becomes spent at the beginning of the next turn.
Deeper Card Description :
* ''Wound'' term : Damage received by a character. Keep track of each wound a character receives. If the number of wounds equals or exceeds the characters hit points, the character dies. Any game text that refers to ''wounds'' generically (ex. ''Before a character suffers wounds'') applies to a single wound as well.
* X: Within a card's game text, every use of ''X'' refers to the same numeric value determined the first time it is used (ex. ''Kill a level X character: Move forward X ranks'' would move the character performing the action forward a number of ranks equal to the level of the character sacrificed).
* Attack (ATK) term : The number in the Axe symbol reflects how easily this character can kill ennemies. Some character owns than one melee strikes when attacking, thoses ones have two or more numbers separated by a slash.
* Armor Class (AC) term : How difficult it is for a melee or ranged strike to hit this character. Finaly as the shield show it, it is the protection of the character.
* Card name term : The name of the character of course or his description.
* The white '' Bug '' term : This symbol that you can find on the right side of the cards show the tournament format legality of the card. The Shield and Sword bug is for the the Campaign Edition tournament format, a Helm is the Epic Edition (3th Ed.) tournament format and finally the 4th Edition from Phoenix owns a Arabian sword as tournament format legality.
* Level, Class and Alignment terms :
''The Class'' and ''Level'' of a card : Thoses terms tell you what classes the character has and tell you the level of this one. It start from 1 and have no limit. Few cards exceed level 9. The Warlords character are usually level 5. Upper this level it is some powerful character cards like for examples; Daemon Lords, Overlords etc ...This character could have a allignment that could be good (White Icon color) or bad (Black Icon color). There's no neutral alignment. This one is only used as a restriction or target clause. The differents class are the following one : a Starbust is a Cleric, A gauntlet is a Fighter, a Glove is a Rogue, a Scroll of course a Wizard and the Oval is a classless oen that could be several types in the meantime.
* Skill term : The gemstone number is a measure of a character's non-combat abilities. Skill is used to perform feats and succeed at saves and checks. High skill helps you to perform some actions.
* Copyrights and Extensions Origins : This part of the card shows you the copyright of the cards, It could be of course old ones like AEG or the new ones from Phoenix. It shows you too the date of printing, the artist name and in most of the case the short name of the Base set or extensions in abreviation. Note that the first Warlord editions, Warlord Saga of the Storm doesn't own any abreviation.
* Hit Points term (HP): All characters have a damage limit. Once a character has a number of wounds equal to or higher than his HP he is killed. Higher is HP stronger life the character owns.
* Collection classification and rarity symbol shows you the card number classification in the extension itself and his rarity, a star for a rare card, a diamond symbol for a uncommon card and finally a circle means that is a common card. A inverted triangle most of the time for a promo card.
* Feats term: Feats are special skills the character is trained in (like the our example ''Green Hag'' above with Stealth). You can find all the differents Feats on the Nest of Vipers Expansions page explanations just
* ''Faction and Traits'' term : Thoses terms are linked to a character of a card. In warlord CCG there's seven differents factions who's are the following ones : Deverenian, Elf, Dwarf, Nothrog, Free Kingdoms, Mercenary and finally the last new one with the 4E, the Chosen. Mercenaries have the unique characteristic of being able to be recruited in to any army. In addition of this mainly faction, the character could have a second type called sub-classes that's are the following ones in alphabetic order :
Abyssal / Apprentice / Assassin / Astral / Avatar / Barbarian / Bard / Cantor / Cohort / Daemon / Direwolf / Dragon / Dragon Lord / Druid / Elemental / Epic / Ethereal / Fire / Fire Elemental / Gargoyle / Ghoul / Giant / Harpy / Henchman / Hero / Illusionist / Kratchling / Lich / Lycanthrope / Medusan Lord / Mentalist / Monk / Monster / Necromancer / Nymph / Overlord / Paladin / Planar / Ranger / Reaver / Reindeer / Scout / Seer / Shaman / Siege / Stormwraith / Summoner / Thrall / Undead / Unique / Vampire / Warlord.
Yet Other Terms :
* ''Dungeons'' term : See the Temple of Lore expansion for more explanations just
* ''Unique'' term and '' Epic'' term: In Warlord CCG you can put most of the time 3 of the same card in play. If the Unique term is notify on a card, you may only bring one copy of this one into play even if you owns 3 of them in your decks. The Epic term allows you to have only one card in your deck with this epic notification and of course you'll can put only one card in into play. This is the singular difference between the two terms.
* ''Planar'' term: Planar characters can only be hit if the die roll is even. In the 4E this term replaced the Old one terms Astral and Ethereal.
* '' Items '' card : They are used to enhance and boost your characters. The items can only be equipped by characters with a sufficient level and rank. Thoses cards owns a grey border. They always owns a level and a class. Classless items can be used by anyone unless they have restrictions in their rules box. The Items could be a Shield, a Bow, a Weapon, a Potion, a Helm, a steed etc... Characters can equip any number of items, except that he cannot equip two copies of the same item and, when equipping an item with a trait, he must discard any items with the same trait.
* '' Actions '' card : These represent some special effects and tactics used by characters in your legions. The actions have restrictions on who may play them by level and class or trait (See above). There's two types of Actions; it could be an order giving during the decree phase or a triggered reaction counterspell type. The Orders are usually for an entire turn effect and the Reacts is played specificaly against someting as for example equipping a character.
* Leaving play effect: Leaving play effects activate as soon as the character dies. The ''Counter Attack'' edition has introduce this mecanics.
* ''Unstun'' term : Change a card's orientation from stunned to spent. This occurs every turn during the ready phase, or it may be part of a card effect.
* ''Multiclass'' term : A character, item or action card with the oval class icon but game text stating the card's classes. A multiclass item or action card can be equipped or performed by a character that matches any of the classes, rather than all of them.
* ''Charges'' term : When a card with the Charges trait begins in play or enters play, place a number of Charge tokens on the card equal to the printed value. Any card may gain Charges regardless of having the trait.
* '' Draw a Card '' term : Taking a card from the deck (not necessarily the top of your deck) and putting it into the hand. If instructed to draw a card, simply take the top card.
* '' In front '' term: A character is in front of another character if he is in a lower-numbered rank in the same formation or in any rank in another formation.
* '' Killed with a Strike or Action '' term : A character is considered killed by a strike or an action if the wound (or level reduction) inflicted by the strike or action is the one that killed the character.
* '' On-Going Effect '' term : On-Going Effect: A ‘continuing’ card effect that is generated by an action. The duration of an on-going effect is set when the action is performed. It may last as little as the duration of another action, or as long as the rest of the game. If a duration is not specified, the effect lasts until end of turn. (UPDATE 02/0212)
* ''Rank Requirements'' term : When a card effect puts a character into play in a specific location, the character ignores his normal level-based rank requirements. Unless the card effect says otherwise, the character still cannot enter play in another player's formation or if it would create an illegal rank.
* '' Ready (a card) '' term: Change a card's orientation from spent to ready. This occurs every turn during the ready phase, or it may be part of a card effect. If the latter and the card is stunned, it will change from stunned to ready (it does not merely unstun).
* ''Remove from Game'' term: When a card is removed from the game, it is placed in a pile similar to but separate from the discard pile. Only card effects that specifically reference the removed from game location can affect a card once it has been removed.
* '' Retrieve a card '' term : Taking a card from the deck or discard pile and moving it to another location, such as the hand, in play, the discard pile, or the top or bottom of the deck. (Shuffling is not retrieving a card.)
* '' Save '' term: A type of skill check, always with an additional descriptor such as poison or magic.
* '' Spell '' term : All cleric and wizard action cards (including those that are multi-classed with either cleric or wizard) are spells.
* '' Static Effect '' term: An ''always on'' card effect that is not generated by an action, but is part of the game text of a character or item
* '' Stats '' term: A character's ATK, AC, Skill, HP, class, level and alignment.
* '' Strike '' term : Either a melee or a ranged strike. If a card effect does not specify ''melee'' or ''ranged'', then it is referring to both.
* '' Subclass '' term : One of twelve traits that enhance a character's class: Cantor, Druid, Seer, Barbarian, Paladin, Ranger, Assassin, Bard, Scout, Illusionist, Necromancer, and Summoner.
* '' This '' (Character, Cleric, Fighter, Rogue, Wizard): Within a card's game text, this phrase refers to the character performing the action or equipped with the item. Similarly, self-referential game text does not affect other characters with the same name.
* '' Your (Army, Character, Deck, Discard Pile, Hand) '' : Within a card's game text, this phrase refers to the army, deck, discard pile, or hand of the player controlling the card effect. Your Characters are the characters you control, and they make up Your Army.
* "Cursed": A character gains the Cursed trait while he has one or more Cursed items equipped. A character may not equip an item if it shares an Equip Location trait (Armor, Arrow, Bow, Familiar, Gauntlet, Helm, Shield, Stance, Steed, Trap, or Weapon) with a Cursed item that they currently have equipped.
* "Multi-Faction": A character with more than one faction trait is a multi-faction character. He is always all of the factions. He is considered to be the same faction as another character (and not considered to be a different faction) as long as they share one of the factions.
To find all ressouces about how to play and useful links, check at the bottom of this internal
Other sub-menus will give you some history informations about the game through the different editions that was produced since 2001.
As a short resume, you can find the entire Warlord CCG Edition list on this
How to play Warlord CCG ? Check a video ? Follow this